Open Combat was released back at the beginning of October 2014 and over the last seven weeks players from all over the globe have been downloading and enjoying the game.
During this period I’ve received very encouraging comments from players about the universal nature of the system and what they can do with it. The fact that you can ‘stat’ up your models as you see fit has certainly appealed to many of you. In addition to this the core mechanics within the system have also been met with approval which is very good to see.
I’ve also received questions, suggestions and feedback to help improve the PDF. In response to this I felt it was time to make a few adjustments to the document to answer the recurring questions before commencing with more support material and exposing the game to a wider audience.
The updated PDF was uploaded on the 14th November. All of you that bought Open Combat prior to the update have had your download links reinstated (and been notified) so that you can download the updated file from your account*.
What is in the update?
The majority of the updates are typographical or grammatical so I’ll not cover those in detail. Along with these changes I’ve taken the opportunity to tidy the odd bit of layout and to alphabetise the skills section for easier reference.
Listed below you’ll find the clarifications which have been added to the document in response to player feedback (note page numbers refer to new pagination).
Page 3 – Contents : Adjusted to account for page number changes owing to expansion of content.
Page 6 – Six-sided Dice & Tape Measure : Added in how to roll D3.
Page 8 – Calculations : Added in how order of calculations for modifiers.
Page 24 – Sling : Specified that when taking two shots as a single action they must be at same target.
Page 27 – Psychological Attacks (third para) : Clarified that these attacks can be made against friend of foe.
Page 28 – NEW PAGE Creating a Profile : A short guide to illustrate the process I use to put an initial profile together.
Page 34 – Climbing (added 6th para) : Clarifying that players should discuss what models are suitable for climbing different bits of terrain before a game starts (cavalry is generally not known for tree climbing skills!).
Page 38 – Scenario 1 Open Combat : Clarified the deployment maps.
Page 40 – Scenario 2 Retrieve the Prize – Objective And Victory Conditions (second para) : Clarified that models leaving table count towards Break Point.
Page 40 – Scenario 2 Retrieve the Prize : Clarified the deployment map and use of Board Edge deployment.
Page 43 – Scenario 3 Capture – Objective And Victory Conditions (third para) : Clarified that models leaving table count towards Break Point.
Page 43 – Scenario 3 Capture : Clarified the deployment map and use of Board Edge deployment.
Page 44 – Scenario 3 Capture – Securing Prey (second para) : Specified a maximum of 4″ during Move Action with secured prey.
Page 45 – Afterword – updated links to Second Thunder blog and social media.
Page 47 – NEW PAGE F.A.Q – A short frequently asked questions in response to a number of queries. Note, I’ll be setting up a living FAQ on the Second Thunder Forum (as soon as I get a chance) to respond to any further questions rather than constantly update the Open Combat PDF.
Page 48 – NEW PAGE Quick Reference Sheet – Collated combat modifiers, actions and the rules for weapons, skills and abilities for easy access.
…and that’s it!
Thanks for your ongoing support!
Many thanks to those you that have been in touch over the last few weeks with your questions, queries and suggestions I do appreciate you taking the time to let me know your thoughts. I’d also like to thank those of you that have sent messages of praise & support relating to the system – it’s incredibly inspiring knowing that you’re enjoying Open Combat.
If you enjoy Open Combat please help spread the word amongst your gamer circles.
I’ve very recently been a guest on the Fools Daily podcast and you can hear me chat to Mike and Conrad about Open Combat over three episodes here. It’s a great podcast and covers a lot of different games so well worth tuning into while your painting your minis or going for a drive.
I should be recording with Neil at Meeples and Miniatures this weds too so will let you know when that becomes available.
I’m going to be recording my own regular podcast too (I’ve been test recording recently – trying to get a reasonable sound quality with my limited kit). I have a series of topics to discuss but if there’s anything in particular you’d like me to cover please do let me know.
If you’ve got a comment or response to this article please join our forum and start the discussion here.
If you want to buy Open Combat you can get it on our online store here.
* If you’re bought Open Combat prior to the 14th November and have any problems accessing you reinstated download link drop me a message with your name and order number and I’ll investigate.