Update on progress with supplements

I know there’s quite a few players eagerly awaiting the various supplements that I’ve mentioned over the past 12 months so I thought it way past time to provide an update on where they are in the process. Those of you that have been watching/listening to podcasts over the last few years will have noticed I’ve not been releasing them as quickly as I’d hoped.

There are a number of reasons for this. I’d like to say it’s lack of ‘time’ to get everything done, having only one pair of hands (being a one-man-band business) but that wouldn’t be strictly accurate. It’s more a case of writing and games development both taking up a surprising amount of energy. This isn’t the run-around-a-field-or-lift-weights kind of energy but rather mental and creative energy. Something I hadn’t expected when planning out the supplements was running my own energy reserves so low that I ceased to be able to operate effectively. (There are all the other aspects of life that influence one-man-bands being able to operate such as health, family commitments etc. too but the crux of my slow release schedule has been my own poor management of my energy levels).

The last couple of years, following the release of Open Combat, have been a financial and emotional rollercoaster. I’ve switched from being a self-employed service business providing design & marketing support to other businesses to being a product-driven business. The miniature wargaming and board games hobby is a fantastic hobby to be involved in and to transition my work life into it has been a privilege many hobbyists dream of. I love it but, like anyone moving into a new business arena, I’ve had to learn a lot of new stuff in the process and take the ups and downs associated with becoming accustomed to a new business environment.

Attending shows, running demoes, promoting Open Combat in as many channels as possible, managing product stock levels & cashflow and all the other essential nitty-gritty bits of running a business have plenty of demands on time and energy before you even get to settling down to do any creative games development and writing. Getting to grips with the various business systems while trying to push the various supplements along has taken a lot longer than it should have done. I can only apologise if you’re hanging on, awaiting a particular supplement, they’re all moving along. It’s just been at a seemingly glacial pace up to this point due to me running on empty for a while.

With all that being said, I have been making progress. I’ve been refining various mechanical aspects of the supplements and checking that they work together to try to ensure there’s no crazy cross-supplement combo that throws a game too out of whack. I know this can never be 100% but part of the testing and development process is to try to catch any glaring things early. This has been an ongoing process before I settle down to actually write the ‘real thing’ in proper publishable format.

Musket and bayonet armed fighters in the Peninsula war by Jim Ibbotson.

The next supplement to be released will be the long-awaited gunpowder supplement which I am aiming to get to print in mid-February. The writing of this started a very long way back so it’s been a victim of my juggling multiple projects that has caused it to be so delayed in the production phase. I’m not putting any pre-orders up until I know it’s at the printers (I learned that lesson from Sword Masters).

I have a set of cards for the Retrieve the Prize scenario (and variations) that I also wish to get out in physical form which I’ll run a pre-order system for before release. I’m going to get a single set made by the printers so that I can show you what you get before putting anything online for preorder.

The multi-player supplement (and initiative cards) which includes rules for playing gladiatorial games will be following in April. After that the Magic supplement will get my full attention again to bring it to completion. I can’t say for sure when that’ll be out as I’m aware I have a pretty intensive period between now and April so the month of May might involve a bit of a pause for breath.

In amongst all of this there are also rules for solo play which I’m going to release as a work in progress as anyone can give that a go and provide feedback without needing a playgroup to test it with. I’ve got some of the AI aspect of this built already but I haven’t swung my focus onto it to work out how best to present it in a coherent way yet.

There’s a few other projects on the go to and any supplements that I’ve mentioned elsewhere previously are still on the go (don’t worry), they’re just in the background while I tackle the immediate projects mentioned here.

So with all that being said, things are happening to support Open Combat with new supplements. It is slower than I intended but they are happening.

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