Search found 295 matches

by ST_Carl
Tue Oct 26, 2021 11:33 am
Forum: Second Thunder Announcements and News
Topic: Is Open Combat dead?
Replies: 1
Views: 224

Re: Is Open Combat dead?

Not dead! Just getting a lot of reorganisation done after the craziness of the last few years. Currently redeveloping the website and getting that working again, plus sorting out the Black Powder supplement for release, along with several other things in the pipeline. There are things happening. Sho...
by ST_Carl
Fri Apr 06, 2018 4:27 pm
Forum: Open Combat Rules Questions and Answers
Topic: Losing initiative for the entire army
Replies: 8
Views: 4652

Re: Losing initiative for the entire army

Just a little aside to this thread - I discussed SteveG's original post via email directly with him as he'd contacted me that way.
by ST_Carl
Thu Apr 05, 2018 3:50 pm
Forum: Painting and Modelling
Topic: some skeletons
Replies: 14
Views: 6752

Re: some skeletons

Amazing stuff Ghost, you've got some epic painting skills! 8-)
by ST_Carl
Wed Apr 04, 2018 2:14 pm
Forum: Open Combat Rules Questions and Answers
Topic: One statistic for Close Combat and Shooting
Replies: 4
Views: 2041

Re: One statistic for Close Combat and Shooting

The ATK characteristic being used for both missile fire and close combat was a conscious decision made during development (another was combining a separate Armour characteristic into DEF). It was part of the streamlining of the system to keep it as clean as possible - the concept of creating your ow...
by ST_Carl
Mon Mar 05, 2018 2:30 pm
Forum: Open Combat Rules Questions and Answers
Topic: Gold crowns
Replies: 1
Views: 1361

Re: Gold crowns

Welcome Rugnar! I'm glad you're enjoying the game. With regards to your question I don't think it's possible to give a direct crossover points calculation as both systems are written to work in entirely different frameworks. But... you could use the Open Combat combat system without doing any gold c...
by ST_Carl
Thu Feb 22, 2018 2:16 pm
Forum: Open Combat Rules Questions and Answers
Topic: Facing in Combat and Obscured test
Replies: 1
Views: 1197

Re: Facing in Combat and Obscured test

Situation 1: We had a Warrior (A) who was engaged by 2 Warriors to his front (B and C). The warriors, although in the front arc of A, were to the left and right. If A wanted to switch targets in his turn would he use a move action to pivot from facing B to C and then would this trigger a free hack ...
by ST_Carl
Wed Jan 24, 2018 11:06 am
Forum: Open Combat Battle Reports
Topic: Egyptian Ruins Fight
Replies: 3
Views: 2930

Re: Egyptian Ruins Fight

What an incredible looking game! Great stuff! 8-)
by ST_Carl
Sat Jan 20, 2018 12:00 pm
Forum: Open Combat General Discussion
Topic: finaly Masters of the Sword
Replies: 11
Views: 5687

Re: finaly Masters of the Sword

shelldrake wrote:Can this supplement be used for just one figure per side?

I have a couple of dueling hussars in my lead pile, and some 40mm Three Musketeers, so I would like to try out the rules for one on one type games.
One of the scenarios in the supplement is a Duel specifically for this kind of play!

:)
by ST_Carl
Wed Aug 30, 2017 9:53 pm
Forum: Open Combat Suggestions
Topic: Solo/Co-op Dungeon Crawl
Replies: 3
Views: 2443

Re: Solo/Co-op Dungeon Crawl

This is something I'm keen on too. I'm looking at options for solo play (among other things) at the moment. I've got a rudimentary system which I'm going to release as a work in progress for players to experiment and provide feedback on once I've got the next release finished. AIs for solo play in t...
by ST_Carl
Thu Aug 17, 2017 11:20 am
Forum: Open Combat Suggestions
Topic: [Scenario] The enchanted Marshmallow
Replies: 1
Views: 1458

Re: [Scenario] The enchanted Marshmallow

This looks fun! Nice work fransotto I need to have a play with this one myself - I may have to use my burrows and badgers minis and be roasting a magical nut or something. There's a lot of things you can do with this scenario too by running with the concept across different themes. Such as goblins r...