My new opponent had no wargaming or RPG background at all but was a seasoned board gamer. Most of the time I needed to explain the "imaginary" part of the game like why spear got extra range or why crossbow was slower than a bow.
The good thing was that overall rule explanation took no time at all. My opponent grasped the "hit tables" very quick.
My opponent warband was a on the fly mixed "intro-warband" which was supposed to maybe be tweaked a bit for the next game (in order to introduce my opponent to one of the funniest part of OC -the warband creation), but we ended playing the same warband twice;
"The Rat King"
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Warband profiles Name: Rat King Renown level 150 Break point 24 Name Renown SPD ATK DEF FOR MIN Weapon Skills/Abilities Rat kIng 51 6 10 10 10 10 Halberd, Bow Resolute, Intimidate, Enrage Rat angel stone 20 8 0 3 5 2 Exert Rat angel wood 20 8 0 3 5 2 Exert Rat pack close 12 4 3 0 3 1 Halberd Notes Monster Rat pack wide 12 4 3 0 3 1 Halberd Notes Monster Rat with big stone 7 4 1 0 1 0 Hand Weapon Rat with flat stone 7 4 1 0 1 0 Hand Weapon Rat with left stone 7 4 1 0 1 0 Hand Weapon Rat with no stone 7 4 1 0 1 0 Hand Weapon L rat with stone righ 7 4 1 0 1 0 Hand Weapon L rat with stone left 7 4 1 0 1 0 Hand Weapon
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Warband profiles Name: Renown level 150 Name Renown SPD ATK DEF FOR MIN Weapon Skills/Abilities Queen 30 5 3 5 5 9 Bow Taunt Notes Intimidate Name Renown SPD ATK DEF FOR MIN Weapon Skills/Abilities Hunter 30 5 9 5 3 5 Crossbow Sharp Eyed Notes Marksman Name Renown SPD ATK DEF FOR MIN Weapon Skills/Abilities Guard 34 5 9 9 5 3 Double-handed Weapon Resolute Notes Focussed Blow Name Renown SPD ATK DEF FOR MIN Weapon Skills/Abilities Dog Ring 28 9 9 3 2 2 Hand Weapon Nimble Notes Surefooted Monster ´ Name Renown SPD ATK DEF FOR MIN Weapon Skills/Abilities Dog Spike 28 9 9 3 2 2 Hand Weapon Nimble Notes Surefooted Monster
We decided to play a simple game and then a little bit more "advanced" game afterwards. First map looked like this;
All terrain/scenery were hazardous with turn over on a "1". The lake was impassable. All terrain/scenery blocked force back and if pushed down a slop you also got force back damage.
The second map looked like this;
Same terrain rules as before, this game was far more interesting than the first one.
The pictures of the first game became incredible bad but here is a try to reconstruct was happened and some highlight in the game;
Pushing and spreading out the 5 model strong warband my opponent did not really had any battle plan how to beat me. I showed and explained that the Rat king was the key to victory as he alone held 20 of 24 break points. My opponent then changed tactic but it was little bit too late.
The dogs were easy targets and as soon as they were down the rats went after the "Hunter" and unsupported Queen. The Rat king hiding behind the hill. The "0 ATK angels" were ridiculous good by force back blockers but also keeping the Queen losing an activation action each turn (break free from engaged in order to use the bow).
The Rat king saw a chance to beat the "Guard" and quite easily brought him down with some help from a rat. The Hunter had some hard time to get rid of the bat but finally managed by some "Taunt help" from the queen. A rat was shot and The Rat king was down to only 4 Break point at this stage
The rat king made the process short with the hunter as expcected, but the game was actually quite close as the Queen failed to roll a "6" in the turn before. If so the Bat would have died and a single Intimidate or a FOR damage on the Rat king would be enough to win.
This was maybe not the best intro game, but my opponent enjoyed the game so much we decided to just keep the warband as they were. The game actually only took 50min, quite impressive.
The second game was much funnier one of the reason was the battlefield, I highly recommend playing with bridges, gaps and stuff if possible.
Second turn and my opponent was more caution this time. The set up with the Hunter and the queen made it possible for my opponent to cover quite a lot of the map but still protected. The Rat king was hiding, I wanted to remove the dogs before doing anything else.
The Guard was early up on the hill but had hard time despite resolute and 2H weapon to win the battle. With some bad terrain rolls for both of us the Rat king finally made it to the hill and the shooting begun.
The Rat king suddenly started to loose a lot of FOR and also fell down the hill. Even if the battle on the hill between the rats and bats and The Guard and the last dog was under control the loss of FOR on the Rat king was not. The Queen became pinned down by a bat and the swearing from my opponent started
Instead of fighting the rats the dog broke free set course against the rat king. At this stage the Rat king was down to 3 or 4 FOR. The queen kicked a rat into the lake
As this is a family forum this is the best picture of the Rat feast/slaughter on the hill you will get. The dog manage once more to slip through and went into combat with the Rat king. Shocked and frustrated by this move the Rat king swung the halberd at the dog...
And even if the rats were able to support the Rat king for a short while there were nothing to do. The king went down and the queen won (with 5p left).
This game went very quick I can see on the photos that the time between the first and the last one was 30min. This time my opponent had a clear strategy but was not full aware of all the small sneaky stuff you could do. We never used the leadership re-rolls, some abilities could maybe be used a little bit more (sometimes forgotten) but overall it was a tactical challenged game. We agreed on that the Queen warband should have stayed back a little bit longer forcing the Rat king to take some action and from there send the dogs after him.
Next game will probably be either scenario 2 or 3 in the OC book.